Good design disappears. I'm good at the disappearing.
I did not start here. I studied something unrelated, worked in it for years, and drifted toward design slowly. Back then design meant graphic design to me. I taught myself Photoshop and Illustrator and learned the fast lesson: those are tools. They don't hand you knowledge, or taste, or judgment. You have to go get those.
So I did. I found what UX actually was, earned a scholarship to study it properly, and took my first design role before I'd finished the curriculum. I led two project teams there. At PXC I worked as a learning experience designer and ended up authoring the design process the company still uses. Now I teach it too: UX Design Process and Design Thinking, at Brainster Next.

The part that's still hard.
Anyone can generate a screen now. That's not the hard part anymore, and pretending otherwise wastes everyone's time. The hard part is knowing which of the ten generated options is right, and why, and what to change in the eleventh.
A model can't see what it makes. It needs an eye to judge the output and a hand to steer the next round. And because models learn from everything, they drift to the middle: the safe, average answer. Design is not always the safe answer. The good work rarely is. That's exactly why taste, judgment, and knowing what to keep are worth more now, not less.
That's the job. That's this notebook.